Pixelflut

Pixelflut is a computer networking protocol to draw pixels on a remote screen. The name is German for “pixel flood”.

What does that look like in practice? Chaotic! On the right you can view some recordings.

It is great fun to both send memes to a screen that is filled collectively and to write the software for it. If you haven’t done so, you can learn a bunch of things about performance, networking sockets and graphics.

Look at the for players to get started with an already running Pixelflut server. If you came here from a particular event, your server operator should have told you how to reach the server and optionally what server features you can use. If you want to allow other people to play, see the page for server operators.

Our aim is to provide the best resource on Pixelflut, but this is not the official website, nor is there any.

We are working on a specification over here: pixelflut/pixelflut-rfc, which we want to publish as an IETF RFC.

This website is operated by a Pixelflut special interest group of European hackers. Website contributions welcome!

Pixelflut was started in 2012 and has been deployed at many events ever since. They include but are not limited to the Chaos Communication Congress (CCC), Gulaschprogrammiernacht (GPN), Easterhegg, BornHack, eth0, and the quadrennial Dutch hacker camps.